Graded Unit Game For It!

Graded Unit Game For It!

Schedule

Scheduled 

First Scheduled for graded Unit

Research 

Mindmap



Mood Boards




Idea 01 (Faith) Character Mask Moodboard


Idea 01 rough sketches 


Idea 02 (Smoke) Character Moodboard 


Idea 02 (Smoke) Environment Moodboard


Idea 02 rough sketches



Idea 03 (Spirit) Character And Environment Moodboard


Idea 03 rough sketches

Idea 04 (7 Deadly Sins) Symbols and Character Moodboard



Idea 04 rough sketches

Idea 05 (Dreamer) Environment Moodboard


Idea 05 rough sketches

Mentor Meeting 01
03/03/14
First mentor meeting with class tutor mainly revolved around the project plan. I passed and got a B but had many mistakes and missing information within it, such as my books for research had no authors and one or two of them had the wrong title. My links for inspiration and image links were also referenced poorly and could be improved by adding in the relevant information normally used for referencing. My use of bullet points were helpful for myself but I over used them in the project plan and could have had a few more paragraphs of summary. 

Updates

Production diary

Week 1 24/02/14

I wrote Project proposal for the Friday 28th but I was an hour late in handing it in and lost marks for this.

I Brainstormed different ideas for the Game For It! Project

Narrowed ideas down to 5

I assigned a page in Sketchbook for each idea which consisted of a brief storyline, sketchy character and environment ideas, possible props and rough thumbnails. I also created 2 mind maps. One map about the brief; another on research for the ideas which consisted of looking at other games with their storylines and different aesthetics.



I also wrote a 450 word pitch which consisted of my 5 chosen ideas which I submitted on Monday. 

 Schedule Update

I had to make some slight alters to my scheduled

Chosen Idea Moodboards

Dreamer 

Looking at masks for Female Character 


Looking at basic low Poly designed characters 


Looking at different possibles areas of creating style for the character with the intention of the character being a shadow with few if any colored designs


Demon Character moodboard looking at color and basic design


Looking at different Spiritual and Ritual Masks for demon characters 


Narrowing down Demon character design, I think having them move almost like puppets would have a good stylistic effect. The hand drawing images in this moodboard are by me and are from my own personal drawings before I started the project. 


Looking at Interior Environments

More abstract Interior Environments along with a few pictures of my own primary research.


Looking at Exterior Environments

Looking at more Surreal Dream Exterior Environmnts 


Dream/Surreal Environments 


Looking at less busy environment Styles with colored lighting and some other stylised looks 


Looking at games with layered backgrounds and some with 3D characters 


Looking at bight very colorful Environments 



Looking into Minimalist designs



Stylistic silhouette characters and background for inspiration


Inspiration for Factory Exterior Environment

Looking at different types of typography

Production Diary

Week 2 03/03/14

Decided on my final idea.

I then carried out further research using mood boards. In these moodboards I looked at environment in more depth, deciding on exactly what I may put in my final game trailer. I looked in more depth into character design, such as types of masks for the character plus simple character designs along with low poly character designs. I also created mood boards for my demon characters with one consisting of both primary and secondary research with my own personal drawings as the primary research I also created a few mood boards on colour and looked at minimalism for both character and environment aesthetics. I have also briefly looked at different dream environments and different surrealism environments.

In my sketchbook I have started my character development and am close to final designs. I have not started my environment development which puts me ahead with schedule with my character development but behind with environment development.

Scheduled Update


I updated the schedual again as i was falling nearly a week behing the other two scheduals

Sketchbook 
Chosen Idea: Dreamer



Rough Thumbnails









Character Design











Looking at colour and patterns in Aurora's Dress




Looking at the three main poses for my character

Production Diary

Week 3 10/03/14

I have my final character designed but do not have the model sheet completed yet.

For environment, I have initial sketches but have not decided on all of my final environment designs.

I experimented with colours using different media for both character and environment design. I also created 2 sets of thumbnails but plan to do more. I still have to work out the timing but I have a rough idea of what the story within the trailer will be.

I also created a few more mood boards for the exterior environment of a factory looking at steampunk imagery such as gears and clock insides.

Created another mood board looking at style and simplicity of environment for both interior and exterior sets.


Have decided that my interior environment will be a long hallway but have not finalised its design. 

Scheduled Update


A few more alterations were made

Character Pose Sheet

Demons
Looking at demon face and head designs.

Looking at demon body designs.

Looking at different mask designs for the demons.


Final Demon designs
Demon 01 



Demon 02



Demon 03

Environment 
Cloud and moon designes

Internal and external building designes










Environment Designe

























Looking at logo ideas

Typography for ending game title








Final Designe

Final Thumbnails


Storyboards













With the story boards i created this stencil, so that it was easier than re drawing the head each time and wasing time and effort.

More Detailed Story Boards

Storyboards with extra information, such as timings and actions of the character

Mentor Meeting 02
17/03/14
In the second mentor meeting, the workload was building up but not as much was being done as it should have been and I was beginning to fall behind. I was asked by the Tutor to create a list of what was required to be done to be able to meet the animatic deadline coming up for the 21st of March (this Friday) The list was
- Finish Character Pose Sheet
- Create a Character Model Sheet
- Create Storyboards
- Have Final Environment Decided 
Animatic 



I realised that my Animatic revealed a problem with my storyboards, which was that it was way too fast to read for the frames with writing so i will have to think of something to solve this problem. At the moment I think I might either cut out a scene or two, or maybe integrate narration or put the frames with writing into less frames and combine them.

Production Diary

Week 4 17/03/14


I finished my Story boards and Animatic with sound and submitted it on Friday 22nd. Have finished sketchbook stage apart from final environment drawings, but have not put all drawings and sketches including thumbnails, colour experiments, and some initial sketches and designs into sketchbook yet. Have final environment designs but have not created final environment drawings yet. I am behind on my schedule for modelling my character and environment. I intend to spend more hours on modelling next week to catch up on this. I am planning to have all of my sketch book completed by the end of next week also.

Scheduled Update

I edited the scheduled again slightly as i was falling further being my other schedules again

3Ds Max

Modeling 

Using Model sheets imported int Max to model my character

Modeling the mask




Modeling the mask was the hardest part of the character, i had trouble working the bend modifier and ended up having to cutting and mirroring one side to get it semetrical.

Neck Problems


Problems
I actually modeled my character twice. The first time I modeled it I added the turbo smooth modifier, and it ended up being just under 30,000 polys, which was way too many and I realized if I kept it with that many, weight-mapping and rendering would take a lot longer and I would be risking losing more time than I actually have to spare. Other than that with modelling I didn't have many problems. There was a problem with the mask and I had to delete half of it, then mirror and weld it so that both sides would be symmetrical. In the end it wasn't such a big problem and didn't take long to fix. The bend modifier on my mask was quite difficult to figure out and took some time to get right.

Basic Texture for Mask
Basic Texture Character








Problems
I struggled to find the best looking silhouette texture for my character, i remember my tutor saying tht no sillouet is pure black, but i cant find one that looks right and i think i might have to just keep the character silhouette as being pure black.

Un-Wrapping the mask







Problems
This took me alot longer than what i had planed and i ended up messing up the first one by welding some of the back vertexes to the front, messing up the texture design, and i didn't save the 3ds Max file for it, and so had no choice but to start it again.

Production Diary 

Week 5 24/03/14


I have modelled and unwrapped my character but only partly textured her so far so will end up around a day behind on my schedule. I am behind on my environment as I have only produced two of my designed environments so far when i was hoping to have them all completed this week. I have been very pedantic over the character texturing and have spent more time texturing her than I should have. This has resulted in me having less time to work on other areas like environment design. I plan to finish texturing next week but will be less fussy about it and leave time for other things.

Scheduled Update
No alterations have been made

Texturing the Mask








Problems
I wasted too much time on texturing the mask. I spent a day and a half texturing the mask, making it a lot more complicated than what it needed to be. I kept changing the texture so that it would fit with the unwrapped mask. I kept editing it for the slightest thing that didn't look right, when it would have been fine the first time I did it. I don't believe my mask texture now even looks like it's worth a days work.


Heart Texture with Opacity Map


                  






Problems
Not really any problems with this texture or the animation of this texture. The first way I was going to animate the heart texture was in After Effects, by creating a few and looping them. It had the possibility of being quite time consuming, but a tutor showed me a much quicker way also in After Effects, which was just scaling the heart and setting key frames.

My re-do of the tutors animated heart, i re did the animation of the heart, just so i'm not just copying and pasting his work and am also learning by doing, it for myself.

Production Diary

Week 6 31/03/14

I completed my character texturing and all of my environment designs and put them in 3ds max. I have still to texture them and I need to create transparency maps for some but am having some problems with getting it to work. At the moment the parts of the image I wish to be transparent are still showing up.

Rigging my character is becoming more of a challenge, and taking a lot longer than I thought, I won’t be able to have it finished by this week.


I have modelled most of the platforms for each scene that my character will be running on. I have also modelled the key and speed orb props for the dream environment. I have also created the cameras but still need to do the lighting.

Schedule Update
I had to updated my scheduled again, i forgot to do it last week

Rigging 



















Problems
Rigging took a week to finish which was a lot longer than expected, pushing me further behind schedule, and I was forced to push dates forward. I couldn't get the bones to link properly to each other and they kept breaking, and it was taking me about a day to successfully like the bones in a single apendige so one day for the feet another for the leg. I struggled most with the spine, since my character didn't have the usual amount of spinal bones. My character had one where as most models tend to have a bit more.


Graph Editor





I came across the Graph Editor by chance, after I was able to figure it out, which wasn't too hard, rigging became a lot easier. 

Weight-Mapping




 Quick Weight-Mapped Cycle

Problems 
With Weight-Mapping  I didn't really have many problems. All i needed to do was figure out where some vertices were weight-mapped and if they should be weight-mapped there. Luckily compared to rigging, weight-mapping only took me a day and though it's not weight-mapped to a high standard I decided I didn't have enough time to try and weight-map it any more, and through the cameras the bad areas of the weight-mapping aren't too visible and hopefully wont be too much of a problem or an obvious failure later on.


Mentor Meeting 03
21/04/2014

For the last Mentor Meeting the amount of time going into the blog was discussed. I should maybe be spending more time on finishing the animation than working to keep the blog up to usual standards. The first Dream Environment may also cause possible problems involving the character, with it having the potential to outshine the character and take away the attraction for the character. Another thing discussed was to try to free up a few days at the end of the project due date, just in case there are any unsuspected problems that arise.

Development of Demon panels


 Looking at colour and style



Environment

Drawing the dream Environment (Exterior)






 All the clouds for my dream environment


Trees were drawn to match the end at both sides so i could loop them together

 Dream Factory Inspired by the game style of  Machinarium

Drawing the dream Environment (Interior)



Hallways for dream interior environment were drawn so i could loop them.

Drawing the dream Environment (Exterior)

 Mountains to go behind hut

Hut for ending scene
Moons For Dream Environment

 Tear Moon

 Maine Eye Moon

Hair bun Moon

Drawing the reality Environment (Interior)




Hallways for reality interior environment were drawn so i could loop them.

Drawing the reality Environment (Exterior)


Trees were drawn to match the end at both sides so i could loop them together

Mountains to go behind house

House design for reality environment

Clouds for reality environment


Props for dream and reality environment


Building the environment in 3ds Max


Nearly all my entire environments where made of panels, the only part in each scene that isn't is the platforms themselves created for the character to run along.

Creating the opacity maps






Faulty Opasity map


This was an experiment i did when i first tryed to create opacity mams and i learnt the i needed to have to images one black and white and the other with coloure, i also learnt that it's whit that is transparent not the black.
This was the final one i used for the same cloud and it worked

Some of the finished opacity maps for environments













Every panel apart from the sky had an opacity map placed on it for the texture to look more 3 dimentianal, and for the shape of the texture to come through as well.

Renders of different sky textures






 





Looking at lots of different sky textures for my dream environment

Environment Opacity Maps


Environment Textures










These are some of the textures i created using photo
Production Diary

Week 8 14/04/14

I have started animating my character and have created my walk cycle. The preview render looked sufficient. I am not sure why but half of my blog turned into Russian when I was trying to update it. This happened at the end of the week so I was unable to get tutor support over the weekend. I emailed my tutor about this and he replied to say that he would check it on Monday when he gets a chance to look at it. I have stopped updating my blog for now as I cannot understand what is being written. 

Scheduled Update


From the  opinion of my tutor i alterd my scheduled again, to give myself a week to animate

Animating

Walk Cycle
 I was struggling with animating, so used a really usefull website given to us at the start of the year which helps with how to create a walk cycle.


I put up a light blue plane so that i could see the movements of my character better

I wanted to have my character running rather than walking so I looked up running walk cycles and found this image and used it as a reference, it was very useful for the legs but for the upper body not so much.
Website for walk cycle reference image: http://empaht.wordpress.com/2011/02/24/human-walk-cycle/


 Looking at character walk cycle, using consistent colours, I think it looks quite stylistic and am thinking now I should of made my dream environments more simple.


After a discussion with my tutor i found out this image of the man running it commonly used among animators as a reference image, and is good material to work from.

Character walk (Run) cycle
This took me quite a while to get right, but i got the hang of it after remembering my last project "Stars Where I Come From" by Marley David.


Production Diary

Week 9 21/04/14

I finished animating. It could be better so if I have time after editing my animation I might go back and change it. I am a week ahead of schedule as I got deadlines dates and week numbers mixed up. This is lucky as I did not plan on having an extra week so I can now try to fix things and improve my project. I plan to fix some areas of the animation later on if I have time. There is one scene I would like to redo and render it out if I have the time.


I translated my blog back from Russian to English. It turns out that I had switched on the translate button by accident when I had meant I hit the spellcheck button. I animated all of my cameras and did my lighting. 

Scheduled Update
I finished a few things before i planed and added in a few extra thing at the end of week ten in purple, so altered my scheduled again

 Checking the camera size and position is right using a  render of the image. At the top there is a black strip which means the camera is too far away and needs to be brought in closer.

 Some Preview Renders of the first Dream Scene

A quick render of my rough character animation.


I rendered it again after alterations, and added in a camera which moves too fast for the character and the character gose out of the frame for a bit. So i will need to adjust the speed or animate more than one for the right and forward movements.

Problems
 I realised after watching these that their was something wrong becuase the platform was cut off, and i found out it was my ratio, i had it at the preset of 3DS Max but it needed to be eather, 1050x567 or 1024x576. So it was useful that i did those renders before i had actualy renderd the whole scene out, becuase of this if i have time i planed on doing preview renders of every other scene i have, just so i don't wast time rending out images that are wrong, in any way.

A new screen shot of adjusted camera settings


 Before and After :/

Problem
This is a screen shot of a render of my character, hear it looks okay
This is another screen shot of a render of my character a few frames later, here their is an obvious problem, i don't know why but the hair, mask, eyes and the heart all stayed behind as the animated character carryed on forward.

Problem
I'm not sure why this happened but i wasn't able to re-link them all to follow the character again, so i had no choice but to open up a later file, luckily i had a file that was working, and had most of the animation and just needed a bit of tweaking, so i was lucky this time with my file management and didn't have to much work to re-do.

 A quick render of a single frame, to have another look at the cameras, i think changing from a batch render to render setup has changed the ratio back to the preset settings, so will have to change them again.

Beating Heart Into 3DS Max


Rendering Layers

This is one of the renders put into photoshop so that the platform and character aren't consumed by the darkness of 3DS Max
  
Problem
 A problem occur the first time a layer on it's own was render that someone in the second year in my course pointed out.Since the trees were suppose to be another layer i didn't render them with the platform and character, but due to the way i built my platform layer i will now have to render out the trees along with the character and the platform, so that the platform in the distant still looks like it is being the trees not in front.

Pre-Renders
Dream Scene 001 
Camera 001
A Pre-render with the controlers still visible on the model, i forgot to hid them :/
Also the moon on the left is missing and i didn't realise i had hid it and forgot to un hide it for this pre-render.

Dream Scene 001 
Camera 002
Moon Problem
With my moon problem i realised that in one of my scenes after one of the pre renders i needed to alter the distanse the three moons are animated to, so the pre-render were again usefull becuae they quickly renderd and showed me something i needed to fix. It wasn't that big a problem though and i just alterd the last keay frame and animated it to stop befor it got in the cameras way.

If time put in other scene pre-renders


 Animating using the New schematic view

Problem
I am still not sure why but for some reason when i was animating my two dream scenes all my controllers apart from the right foot one dissapeared, but in the Schematic View the were still their as well as in the layers, they just weren't visible. I was aware that in the Schematic View you were able to see a lot, from the character mesh, the bones as well as the environment and the character controllers. I ended up using this to animate with, but i only used it as i saw it as my last resort. It was time consuming and tricky but not as difficult as it could of been if i hadn't labeled my controllers, but luckily i did. This wasn't a massive problem but it did affect my character animating, and i feel the quality was also lost. I had finished both my reality scene environments and so they were not affected, and for the first dream scene they seemed to return for a while after i had finished animating.

Rendering With Layers





Thanks to two second year students in my course, 'Eriks Gringuts' and 'Ross Wilson' i learnt more about how to use the layers in 3ds Max, because of this rendering out each of my layers was a lot faster with me just needing to click one folder off rather than searching for a few stragglers hiding in different layers. It also left the layers more organised and it even became easier to isolate a problem, if one was to occure.

After Effects

Colour Correction


Opasity

I changed the opacity of the black but it took away my character and the platform that was in the same layer as the trees

Colour correction





I changed the position and scale of the character and platform layer to make it look higher up.

More Colour Correction


I tryed to see what changing the colour of the hut would look like but i decided to go with the original one though i feel it blended in with the mountains



I was looking around on the effects and found one called particle effect and i used it to create smoke for my factory environment

I changed the colour of the trees to see what it would look like with colour correction but i didn't like the way it looked and just went with my original chosen texture
Pre- renders
The factory is a bit cut off

I shifted the factory more into the center


 The lighting i think is too dark

Reality environment Lighting altered, i made it lighter





Faulty Pre-render
I tryed render of my final scene then realized i had the render bar to far back and it wasn't rendering it all, which is lucky because i knew to change it when rendering properly.

Final Alters

I added this in though it is not in my story boards because i forgot to put it in but remembered now. I key framed numbers to show up to look as if their is a time limit on the game in after effects.

Production Diary

Week 10 25/04/14

I have rendered out my hole animation and I have finished nearly everything with after effects and now just need to alter some of the layers such as the position of the moons so they look more like what I was going for in my storyboards. I think I might also alter some of the colours in my first dream scene and if possible I would also like to add a glow effect to the trees and my character for the character collects the speed ball. I have also created all the credits in premier and I am planning on using the same music that I did for my animatic, so all I need to do after rendering everything from after effects is stitch each scene together and A-line the music to each section appropriately. 

Premier
I used the first premier pro project file i used to create my animistic since i knew the settings were all right and it had the same music so i didn't have to re find it i just needed to change some of it about

Scheduled Update

Final Scheduled update


I exported this thinking it was my final animation but i realized i forgot to credit one of the sources i got my sound so i had to add it in and the export it again

Final Animation
I re-rendered my animation after i realized i forgot to credit one of the places i got the sound from

Production Diary

Week 11 05/05/14


I finished and rendered out of after effects ahead of schedule and put it all into premier. I was also able to re-render the sections of the animation again. Due to me having so much time left I decided to animate the character for the end credits sequence. After I imported the render I just put it straight into premier and altered the speed to blend in more when the credits appear. I also altered the speed of the two dream sequences to slow them down a bit because I felt it was too rushed. When importing my chosen logo because it lost its transparency the white cloud was lost and just an outline was left, I fixed it quickly by basically placing a light blue solid behind the title during the time it there was only a black background behind it so It appeared more visible. I exported everything from premier and submitted it onto my blog and have now finished my whole project and just need to do my evaluation report for it next week.


Alters

In my final animation i changed the speed of the text because i felt that it was to fast and after getting the opinion of a few other people i realized it was a bit to fast to read.

I did not get my character to glow because i made her pure black and the glow effect in after effects dose not affect pure black so i was only able to make the trees glow.

I added in different numbers by key framing and made it look as if it had a time limit.

I took out some of the scenes times with the character animation to fit in the extended text panels and because i think it would look to fast, and end up being to difficult to follow.

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